In modern development layered materials are all the rage. One of the cheaper ways to denote where to assign materials is vertex color, and in this post we will explore a dynamic solution for accurately setting and managing those vertex colors in Maya. Using this system artists can avoid manually entering values, and simply assign predetermined values to their selection. This reduces the tedium of assigning tightly assigned values within the same channel, which allows for a much more nuanced control over the vertex color without artist having to remember specific values or formulas. Additionally this reduces human error by reducing the necessary detailed knowledge artists are required to remember. As long as they know what vertex color channel, and what layer they wish to assign their selection to, they can continue mistake free.