Breach Environment Shots: Veil Demon Tutorial

During the development of the Veil Demon tutorial in Breach, I was tasked with taking the gray-box version of the level to final. I worked closely with the design team to develop the look and feel of the level, which was based on one of our larger levels

During the development of the Veil Demon tutorial in Breach, I was tasked with taking the gray-box version of the level to final. I worked closely with the design team to develop the look and feel of the level, which was based on one of our larger levels

During the development of the Veil Demon tutorial in Breach, I was tasked with taking the gray-box version of the level to final. I worked closely with the design team to develop the look and feel of the level, which was based on one of our larger levels

During the development of the Veil Demon tutorial in Breach, I was tasked with taking the gray-box version of the level to final. I worked closely with the design team to develop the look and feel of the level, which was based on one of our larger levels

During the development of the Veil Demon tutorial in Breach, I was tasked with taking the gray-box version of the level to final. I worked closely with the design team to develop the look and feel of the level, which was based on one of our larger levels

During the development of the Veil Demon tutorial in Breach, I was tasked with taking the gray-box version of the level to final. I worked closely with the design team to develop the look and feel of the level, which was based on one of our larger levels

During the development of the Veil Demon tutorial in Breach, I was tasked with taking the gray-box version of the level to final. I worked closely with the design team to develop the look and feel of the level, which was based on one of our larger levels (Kiev.) I was responsible for the world building, propping, vertex painting, and optimization of the play space.

Date
March 26, 2019