Damaged Plaster Wall and Bricks

Example of a different mask, using the Artstation logo.

Example of a different mask, using the Artstation logo.

Gif showing damage severity driven by parameters.

Gif showing damage severity driven by parameters.

Material is rendered at 2048.
Base color, height, normal, ambient occlusion, and roughness used.

Material is rendered at 2048.
Base color, height, normal, ambient occlusion, and roughness used.

Example of being used in a scene, done mostly for artistic purposes to see how it held up to my reference photo. Rendered in Marmoset.

Cobblestone and dirt materials also made in Substance Designer.

Example of being used in a scene, done mostly for artistic purposes to see how it held up to my reference photo. Rendered in Marmoset.

Cobblestone and dirt materials also made in Substance Designer.

After a long vacation visiting Europe, I came home full of ideas for new materials. Italy in particular had an almost endless number of interesting looking materials.

This is a recreation of a wall I saw in Rome, where the plaster had chunked away over time, revealing the brick and mortar underneath. In this recreation I wanted to make sure the damage could be parameter driven. The damage takes a mask input, and the graph does the rest.

100% Substance Designer, rendered in Marmoset Toolbag 3.

Date
May 16, 2019