After a long vacation visiting Europe, I came home full of ideas for new materials. Italy in particular had an almost endless number of interesting looking materials.
This is a recreation of a wall I saw in Rome, where the plaster had chunked away over time, revealing the brick and mortar underneath. In this recreation I wanted to make sure the damage could be parameter driven. The damage takes a mask input, and the graph does the rest.
100% Substance Designer, rendered in Marmoset Toolbag 3.