Breach Environment Shots: Tokyo

I was responsible for the majority of the layout and propping in this room for Tokyo, as well as the collision and optimization.

I was responsible for the majority of the layout and propping in this room for Tokyo, as well as the collision and optimization.

I was responsible for the majority of the layout and propping in this room for Tokyo, as well as the collision and optimization.

I was responsible for the majority of the layout and propping in this room for Tokyo, as well as the collision and optimization.

I was responsible for the majority of the layout and propping in this room for Tokyo, as well as the collision and optimization.

I was responsible for the majority of the layout and propping in this room for Tokyo, as well as the collision and optimization.

I was responsible for the majority of the layout and propping in this room for Tokyo, as well as the collision and optimization.

I was responsible for the majority of the layout and propping in this room for Tokyo, as well as the collision and optimization.

I was responsible for the majority of the layout and propping in this hallway for Tokyo, as well as the collision and optimization.

I was responsible for the majority of the layout and propping in this hallway for Tokyo, as well as the collision and optimization.

I was responsible for the majority of the layout and propping in this hallway for Tokyo, as well as the collision and optimization.

I was responsible for the majority of the layout and propping in this hallway for Tokyo, as well as the collision and optimization.

I was responsible for some of the propping and layout in this room, as well as materials, a spline tool for the tubing/cables, collision, and optimization.

I was responsible for some of the propping and layout in this room, as well as materials, a spline tool for the tubing/cables, collision, and optimization.

I was responsible for some of the propping and layout in this room, as well as materials, a spline tool for the tubing/cables, collision, and optimization.

I was responsible for some of the propping and layout in this room, as well as materials, a spline tool for the tubing/cables, collision, and optimization.

I was responsible for some of the propping and layout in this room, as well as the collision an optimization.

I was responsible for some of the propping and layout in this room, as well as the collision an optimization.

I was responsible for some of the propping and layout in this room, as well as the collision an optimization.

I was responsible for some of the propping and layout in this room, as well as the collision an optimization.

During the development of the Tokyo level in Breach, I worked alongside other artists to take the gray-box version of the level to final. My main focus during the production of Tokyo was materials, followed by world building, propping, collision, and optimization.

Date
March 26, 2019