Loosely based off of an elevator I have a lot of experience with, I more or less gave this one a make over for practice. I decided I wanted to tackle a small environment over a short period of time a little while ago, and I did the majority of the work over one weekend.
Since then I have come back, tightening up the materials, lighting, and overall feel of the scene.
All the textures were done in Substance Designer. Most of the materials use a world-space projection, with an AO dirt mask and the door uses an additional baked normal. The small trim pieces throughout the scene are all on one trim sheet.