Elevator Scene

Loosely based off of an elevator I have a lot of experience with, I more or less gave this one a make over for practice. I decided I wanted to tackle a small environment over a short period of time a little while ago, and I did the majority of the work over one weekend.

Since then I have come back, tightening up the materials, lighting, and overall feel of the scene.

All the textures were done in Substance Designer. Most of the materials use a world-space projection, with an AO dirt mask and the door uses an additional baked normal. The small trim pieces throughout the scene are all on one trim sheet.

March 5, 2019