Breach Environment Shots: Valley of the Kings

Here I was responsible for some of the propping, the terrain mesh, vertex painting, materials, collision, and optimization.

Here I was responsible for some of the propping, the terrain mesh, vertex painting, materials, collision, and optimization.

During the development of the Valley of the Kings level in Breach, I worked alongside other artists to take the gray-box version of the level to final. My main focus during the production of Valley of the Kings was materials, followed by world building, propping, collision, and optimization.

Date
March 26, 2019