Height map, normal, albedo, roughness, and ambient occlusion maps.
The first shot the players see of these vines in the game comes from the doorway this shot is taken from.
A shot of the vine material in action in the boss room, which is almost entirely covered in this material.
One of the most fun and exciting materials I got to make for Breach was this vine material which plays a big part in the mission that takes place in Kiev, where giant vines have invaded.